

I have lvl 7 vet from before so I've been able to play around a bit to some extent, but this is my first attempt at a full build. You get it like any other first level class benefit when you take a level in the class.I wanted to build a melee capable bard who can handle traps and still have a little bit of cc ability. We didn't optimize but damn if the group isn't the most fun group of guys to play D&D with.Expertise is a class feature, not a multiclass feature. I am also (sadly) the highest INT character in the party with a 10. We can never disarm traps simply because we tend to roll poorly and have no proficiencies in the party for it. Really I'm most excited about gaining Sneak Attack & proficiency with thieves' tools. Help with this would be awesome, so thoughts & opinions are welcome (obviously). The MC table lists what proficiencies you get, but again I'm not really sure about whether or not Expertise being a class feature supersedes the rule about only gaining 1 skill. I wasn't sure really about how Expertise interacts because it deals with proficiencies. I was planning on taking Stealth as my skill so that I could get double proficiency. As far as what I gain from MC into Rogue, I believe that I only get: Martial Adept is always nice for Battlemaster. I'm not too familiar with Sentinel or Mage Slayer, so no idea if they will be useful to your style of fighting. Something about SA to remember, is that you can activate it one per -turn-, any turn I should add, so try to take advantage of that when you can. Defensive Duelist is pretty meh though, same with Mobile unless you need that extra boost of speed and you come across difficult terrain very often. If you're going Assassin, Alert isn't a bad option at all even before you get to Rogue 3. it really depends on what archetype you want for the Rogue. My suggestion for your current level would be to take the first level in Rogue, then fighter for the ASI or feat, then Rogue at least until level 5 or 6 if you want to expertise in two more rogue skills or one skill and thieves tools.

Should I do Rogue 1 then back to fighter for the ASI/feat or should I do Rogue 2/3/4/5 and then bounce back to Fighter?I have a Rogue/Fighter character in the homebrew game I'm in (low level for now though) but my plan is to bring him up to Fighter 8/Rogue 12. I am debating between Sentinel (more chances for SA), Mage Slayer (we fight at least 1 caster per night we game), Alert (going first can be good with Assassin), Martial Adept (more Sup dice), Defensive Dualist (seems redundant with Riposte no?), Mobile (extra movement + extra stuff isn't bad).Īdvice on feat? I'll level after our next game night and our DM said we'd be leveling again near Christmas because we have a big all-day adventure coming up that is basically 3 nights' worth of gaming + our normal game nights.

After that I will go get Fighter 8 and likely take a feat. I'll take Stealth as my skill and add expertise to Stealth + Perception. I think I'm leaning toward taking 1-2 levels of Rogue right now. The only feat I could think of right away would be Resilient(Wis) IF your Dungeon Master is throwing a lot of Wis saves at you, but your Paladin has their 10' aura of saving-throw boosting, so stay close to the Dwarf for now :) Do you know which Rogue sub-class you plan to take if you get up to Rogue 3? With a Cha of 8 I'm guessing something other than Swashbuckler? :) You don't need the ASI, and I'm not sure there's a feat that's a no-doubter for you at this point. Thanks in advance.With a Dex of 20 and a Con of 16, I'd probably go ahead and start dipping into your Rogue levels now. I grant attacks to our Paladin and our Cleric who has GWM. I normally go near the top of the round and try to get in the way so the ranged guys can attack and do more damage. So my question is this: should I go ahead and take a level or 3 of rogue (we're about to level up)? Should I wait until after fighter 8 so I get the ASI/feat sooner? If I take the 8th level of fighter should I get an ASI or a feat (and which feat?)? Right now my plan is to go Rogue 1, 2, 3 (Assassin?) Fighter 8 Rogue 4, 5 (for 3d6 SA + Uncanny Dodge) but I'm open to opinions. HV Lvl 1 Feat - Shield Master (now kinda wish I had chosen otherwise but no biggie, the Dex save help has been wonderful though)ĭwarven Paladin (Ancients), Human Cleric (War), Human Warlock (Fey), Human Bard (Lore) Before anyone asks, yes I am committed to multiclassing as it makes a lot of sense for the story and for character development. I am curious about when I should take a few levels of rogue. I am normally somewhat of an optimizer, but with this build I did not go that route and went with something less optimal (still very effective) that I liked for backstory reasons. I've got a level 7 fighter (battle master) that I'm currently playing and I was wondering about people's thoughts here for timing on multiclassing.
